#pragma once

#include <d3d11.h>
#pragma comment(lib,"d3d11.lib")

#include "clkVertex.h"

struct clkSubmesh
{
	float m_radius;
	ID3D11Buffer* m_vertexBuffer;
	vector<clkVertex> m_vertexList;
};

struct clkMesh
{
	string m_path;
	vector<clkSubmesh*> m_submeshList;
};